

I am sure from you grasp the general principles - combined units with have a synergy always placed in cover where possible. You would then bound your armour over your infantry in the trees to then shoot through the other side from cover. Once this has taken effect you would then use shock troops in infantry fighting vehicles to take the town along with a barrage of artillery rounds on the forest to suppress the armour in there. Whilst the smokescreen was active you would then napalm the town and commence a SEAD run (antiradar plane) at the missile AA. Now if you were attacking such a position you would say launch smoke (artillery) between the trees and the town. Behind the trees once again in cover missile AA along with say mortar artillery. In the trees you would place gun type AA along with antiarmour vehicles and/or tanks. Buildings back from the front face will have AA troops and more standard troops when the front ones get depleted.

To give an example, if you want to hold a town which had some trees at its back you would place infantry in the town - standard troops central with antitank on the sides so the standard troops take the brunt of the attack. Keep a synergy of units - what you want is a coherent and balanced approach.

badlyĪrtillery is to shock and stun or lay smoke it doesn't kill.Īirstrikes need to be through clear corridors with the flight over your side. Many vehicles can be amphibious, from transport and light armored vehicles to even supply vehicles.Don't play it like an RTS or you'll lose.
WARGAME RED DRAGON SHIPS PLUS
Those troops are made up of all those you can find in a Marine deck (infantry & transport, tanks, support troops, …), plus some Army units. Naval support, or simply navy, is a category of units that engage in naval warfare. Once a naval reinforcement zone is controlled by one side, he might bring in more troops to land them and open a new front on the beachhead. The bulk of the naval support troops are landing troops. Their role is to bring the fight to the enemy vessels without risking your own in firing range. Patrol craft: Patrol craft are vessels with a very low tonnage, smaller than corvettes, and with a very shallow draft that allows them to use waterways that would be impassable for larger vessels.Īnti-ship planes and helicopters are dedicated ship killers, armed with powerful missiles able to inflict crippling damages to the most powerful ships.They mainly perform an anti-air role and are bristling with anti-air missiles and an array of guns that can intercept enemy air-sea missiles in mid-air. Corvettes: Corvettes are fast, maneuverable vessels with a lower tonnage than frigates, generally deployed to defend more substantial buildings and structures.Reasonably fast and well armored, frigates form the spearhead of any naval force. Frigates: Frigates are medium-sized warships that perform numerous functions similar to multirole fighters: maritime reconnaissance, defense against enemy fleets/anti-surface warfare and anti-air defense.Their multiple cannons have a rapid firing rate that can pierce the armor plating of any hull and sink any ship.

